Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
So I recently cloned a repository from an old project. When I last worked on the project, (several months ago), I had Wwise integrated and working fine. At first after cloning, it seemed like there was no integration at all (no wwise picker or wwise global object). I deleted the branch, re-cloned the repository, and tried from scratch. I was able to re-integrate wwise, which seems to work, as the wwise picker with all proper files is there, but there is no Wwise Global GameObject in the scene.

I'm using Unity 5.6.4f1 and Wwise 2017.1.3.6377

 

What's going on here?
in General Discussion by Joe M. (150 points)

Please sign-in or register to answer this question.

...