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Occlusion curve per Sound doesn't work with multiposition.

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Hi,

we are trying to define custom occlusion and obstruction curves per sound. We can achieve this effect by creating parameter and binding it to Built-In Parameter Occlusion/Obstruction and than use it instead of native Occlusion/Obstruction.
However, this solution does not work with AK::SoundEngine::SetMultipleObstructionAndOcclusion functionality. It ends up with one value for each GameObject virtual position. Unfortunately function is crucial for our system.

Is there any way or workaround to define Occlusion/Obstruction parameter per Sound while still variate its value for each GameObject's postion?

Thanks.
asked Nov 22, 2017 in General Discussion by MichaƂ A. (100 points)

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