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Triggering a Unity event at the end of a Wwise event

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Hi everyone,

I'm currently working on a narrative game where you go from room to room by doors, and in each room a narrator counts you a story.
Problem is : I want the next door to open when the narrator has finished to tell his story.
Is there any way I can test in my script if an event is finished ? (like if the event is finished, open the door).

Thanks for your help.
asked Dec 2, 2017 in General Discussion by Raphaël M. (100 points)

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