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UE4, play in editor sound works, in packaged project it does not work

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Using the latest versions of Unreal Editor (4.18.1), using the latest version of Unity.  I managed to get everything to work in the editor, and the sounds work fine when using play in editor.  Using Visual Studio 2017 for the Toolchain, for a Windows application.

When I package my project, though, it fires up and acts correctly (movement, clicks, etc) but there is zero sound.  If I package a project that does not use Wwise audio and uses UE4 audio, sound works properly.

A few questions - do I need to generate soundbanks from UE4 or in Wwise?

Where should my audio for the game be located?  For example, if I packaged my UE4 project in "D:/AwesomeProject", what would the file path for my sound?  I can find nothing in my project folders that look anything like soundbanks.

I get these warnings:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Lance/Documents/Unreal Projects/DnDMusicBoard/Plugins/Wwise/Content/AnimNotifyRedirectors/AnimNotify_AkEvent.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Lance/Documents/Unreal Projects/DnDMusicBoard/Plugins/Wwise/Content/S_AkComponent.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Lance/Documents/Unreal Projects/DnDMusicBoard/Plugins/Wwise/Content/AnimNotifyRedirectors/AnimNotify_AkEventByName.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

Unfortunately, I don't know what to do about those warnings or if they have anything to do with my issue.

 

Thanks!
asked Dec 4 in General Discussion by Lance B. (110 points)

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