Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Unresolved External int MemoryMgr::Init (VS C++) [closed]

+1 vote
Hello. I'm a new Wwise user, and I'm trying to integrate Wwise in a C++ game engine project of my own.

I started following the documentation in the webpage, but I've encountered a problem I can't solve by myself.

When I tried to call AK::MemoryMgr::Init to initialize the Memory Manager, 147 errors appears on the output console. Most of them, unresolved externals from AkMemoryMgr.lib, or AkSoundEngine.lib.

I guess that there is some library missing in my includes, but I re-read carefully the documentation, and I can't found what exactly is causing all of these errors.

Also, I checked the Integration Demo, and I have the same exact includes.

Possibly, the include order is wrong, or I have skipped some configuration in my VS project. Whatever it is, I can't find it by myself.

I'm using Visual Studio 2017. I have made a separate file for the includes, and another for the audio module I will use.

The include_wwise.h:

-------------------------------------------------

#ifndef _INCLUDE_WWISE_H_
#define _INCLUDE_WWISE_H_

#include <AK/SoundEngine/Common/AkTypes.h>
#include <AK/SoundEngine/Common/AkSoundEngine.h>     
#include <AK/MusicEngine/Common/AkMusicEngine.h>     
#include <AK/SoundEngine/Common/AkMemoryMgr.h>       
#include <AK/SoundEngine/Common/AkModule.h>        
#include <AK/SoundEngine/Common/AkStreamMgrModule.h>
#include <AK/Tools/Common/AkPlatformFuncs.h>

//#define AK_OPTIMIZED

#ifdef AK_OPTIMIZED

    #pragma comment( lib, "3DEngine/Audiokinetic/Release/lib/AkSoundEngine.lib")
    #pragma comment( lib, "3DEngine/Audiokinetic/Release/lib/AkMusicEngine.lib")
    #pragma comment( lib, "3DEngine/Audiokinetic/Release/lib/AkMemoryMgr.lib")
    #pragma comment( lib, "3DEngine/Audiokinetic/Release/lib/AkStreamMgr.lib")

#else

    #pragma comment( lib, "3DEngine/Audiokinetic/Debug/lib/AkSoundEngine.lib")
    #pragma comment( lib, "3DEngine/Audiokinetic/Debug/lib/AkMusicEngine.lib")
    #pragma comment( lib, "3DEngine/Audiokinetic/Debug/lib/AkMemoryMgr.lib")
    #pragma comment( lib, "3DEngine/Audiokinetic/Debug/lib/AkStreamMgr.lib")

#endif

#pragma comment( lib, "3DEngine/Audiokinetic/dinput8.lib")
#pragma comment( lib, "3DEngine/Audiokinetic/dsound.lib")
#pragma comment( lib, "3DEngine/Audiokinetic/dxguid.lib")

#ifndef AK_OPTIMIZED
    #include <AK/Comm/AkCommunication.h>
    #pragma comment( lib, "3DEngine/Audiokinetic/Debug/lib/CommunicationCentral.lib")
    #pragma comment( lib, "3DEngine/Audiokinetic/ws2_32.lib")
#endif

namespace AK
{
#ifdef WIN32
    void * AllocHook(size_t in_size);
    void FreeHook(void * in_ptr);
    void * VirtualAllocHook(void * in_pMemAddress, size_t in_size, DWORD in_dwAllocationType, DWORD in_dwProtect);
    void VirtualFreeHook(void * in_pMemAddress, size_t in_size, DWORD in_dwFreeType);
#endif
}

#endif

 

 

The include_wwise.cpp:

-------------------------------------------

#include "include_wwise.h"

namespace AK
{
    void * AllocHook(size_t in_size)
    {
        return malloc(in_size);
    }

    void FreeHook(void * in_ptr)
    {
        free(in_ptr);
    }

    void * VirtualAllocHook(
        void * in_pMemAddress,
        size_t in_size,
        DWORD in_dwAllocationType,
        DWORD in_dwProtect
    )
    {
        return VirtualAlloc(in_pMemAddress, in_size, in_dwAllocationType, in_dwProtect);
    }
    void VirtualFreeHook(
        void * in_pMemAddress,
        size_t in_size,
        DWORD in_dwFreeType
    )
    {
        VirtualFree(in_pMemAddress, in_size, in_dwFreeType);
    }
}

 

My own module .h:

------------------------------------------------------

#ifndef _WISHED_H_
#define _WISHED_H_
namespace Wwished
{
    bool InitWwished();
}

#endif

 

 

My own module .cpp:

------------------------------------------------------

#include "wwished.h"
#include "include_wwise.h"
#include <assert.h>

bool Wwished::InitWwished()
{
    bool ret = true;

    //Init default Wwise memory manager
    AkMemSettings memSettings;
    memSettings.uMaxNumPools = 20;
    if (AK::MemoryMgr::Init(&memSettings) != AK_Success)
    {
        assert(!"Could not create the memory manager.");
        return false;
    }

    return ret;
}

 

Any help will be welcome.

Thanks.
closed with the note: Problem solved
asked Dec 6, 2017 in General Discussion by Carlos C. (110 points)
closed Dec 9, 2017 by Carlos C.

1 Answer

0 votes
Maybe you should check the path of the headers that the library is including in its own files.
answered Dec 7, 2017 by Roger B. (150 points)
...