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Hello I have integrated Wwise 2017.1.3.6377 to cocos2d-x, (testing from github and my game project), it is running with win-32. Initialization runs successfully, banks are loaded, but when AK::SoundEngine::PostEvent is sent sounds are not played in none of the tests. While after compilation IntegrationDemo_Windows_vc140 all tests are running successfully. Under debugging parameters m_memSettings, m_stmSettings, m_deviceSettings, m_initSettings, m_platformInitSettings, m_musicInit are checked in both testing versions and are the same. Could you tell me if this is connected with the fact that cocos2d-x is using opengl and IntegrationDemo_Windows_vc140- directx? If detailed information about connection process is needed please let me know I can provide it.
when i use 2017.2，
the error 错误 2 error LNK1104: 无法打开文件“AkConvolutionReverbFXFactory.lib”
Have you ever had the same situation?