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Game-Defined Reverb Zones Don't flush after scene is unloaded / continue to send signal although player is outside zone.

+2 votes
Moreover, they take up the maximum of 4 zones specification, preventing new relevant zones from functioning. The scenes containing the zones and their respective game objects are destroyed, but the game-defined sends remain.
asked Jan 2, 2018 in General Discussion by Beatrix Moersch (2,810 points)

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