Please be advised that the Audiokinetic offices will close at 5:00 p.m. EST on December 21st, 2018 for the holiday period, and will reopen on Thursday January 3rd, 2019 at 08:30 a.m. EST. Learn more.

Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. Contact Sales if your project requires a support plan.

Listener missing in Build, present and working in editor

0 votes
I've recently completed overhauling our Unity project to use Wwise integration. Everything works and sounds great, however whenever I make a build (target windows), there was no audio. I've already handled the soundbank copy issue (I'm using the build pipeline script to automate this). I attached the wwise profiler to the build executable, and all of the events are being registered, and sounds are "playing", but they show as having no route to an output device. I checked the listeners tab, and lo and behold, the listener from the main camera is missing. This problem doesn't happen in the editor.


I'm using the "automatically add listener to main camera" option in wwise settings. Is there something that causes this not to be applied in a build?




Adam L.
asked Jan 8 in General Discussion by Adam L. (110 points)
forgot to mention i'm on Wwise verion 2017.1.0.6302 and Unity version 5.6.0f3

Please sign-in or register to answer this question.