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Unity no longer loads soundbanks after recent integration update [closed]

+1 vote

I'm working in Unity 2017.1.1f and just upgraded my project to the most recent Wwise-Unity integration. Without changing anything in my project, I now cannot post any events or load any soundbanks in my project for that matter. I just get tons of errors "Could not post event ID ..." and "WwiseUnity : Bank <bankname> failed to load (AK_FileNotFound)"

I've also noticed something odd which is that now in the debug logs, it seems like Unity is looking for my soundbanks in the WwiseIntegrationTemp folder, which I assume is the auto-generated copy of my project when I'm updating the integration. However, that file doesn't exist.

Here's an example of that happening as it looks for a plugin:

Wwise: Plug-in not registered: 32837795
AkCallbackManager:PostCallbacks() (at C:/Users/<path-to-project>/<project>_WwiseIntegrationTemp/Assets/Wwise/Deployment/API/Handwritten/AkCallbackManager.cs:309)
AkSoundEngineController:LateUpdate() (at C:/Users/<path-to-project>/<project>_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:78)
AkInitializer:LateUpdate() (at C:/Users/<path-to-project>/<project>_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkInitializer.cs:113)

I've tried re-installing the integration, deleting the Assets/Wwise folder and installing it again, restarting, resetting...

This is a huge blocker as it means I am no longer able to work on this project, and my team is getting flooded with errors. And for some reason there's no way to revert Wwise-Unity integration...

If anyone's run into this I'd love to hear your solution.
closed with the note: After a few installs without creating a temporary copy of my project it seemed to work
asked 6 days ago in General Discussion by Blake J. (420 points)
closed 5 days ago by Blake J.