Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Integrating game defined aux sends in unreal4

0 votes

I am trying to integrate game defined auxiliary sends in a project. For which I am using below code-

TArray<AkAuxSendValue> AkReverbValues;
UAkComponent* Comp = ActiveGameObject.AkComponent.Get();
AkAuxSendValue SendValue;
SendValue.listenerID = AK_INVALID_GAME_OBJECT;
SendValue.auxBusID = AudioDevice->GetIDFromString(BusName);
SendValue.fControlValue = 1;
AudioDevice->SetAuxSends(Comp->GetAkGameObjectID(), AkReverbValues);

But it is not sending the AuxSend.
I also tried using AK::SoundEngine::SetGameObjectAuxSendValues() but project won't build after using that and gave linking errors. I am able to use Reverb volumes but having problem through code.
asked Jan 12, 2018 in General Discussion by Himanshu M. (100 points)

Please sign-in or register to answer this question.