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+1 投票

Hi, we just began to include Wwise in our Unity project and noticed a bug.

Here's how to reproduce it (Unity 2017.1 and Unity 2017.3 do the same thing):

  1. Create an empty Unity project and an empty Wwise project.
  2. Follow the beginner's tutorial with a single sound: https://www.audiokinetic.com/library/edge/?source=Unity&id=pg__installation.html
  3. Open Unity
  4. Press Pause
  5. Press Play to enter the Play mode. This starts a PAUSED game
  6. Press Play again to stop Play mode. Unity now freezes.

The problem is that when pressing Pause, the audio thread is suspended (Unity log says: Wwise: Audio thread suspended.  Audio output will be silent.), but the game cannot initialize properly when pressing Play with a suspended audio thread.

We narrowed it down to AkSoundEngineController.OnEditorPlaymodeStateChanged() for Unity 2017.1 and AkSoundEngineController.OnPauseStateChanged() for Unity 2017.3.

 

We're using Wwise 2017.2.0.6500 and Wwise Integration 2017.2.0.6500.947

 

Please fix this, since it's making project debugging a headache.

Thank you.

分类:General Discussion | 用户: Michal F. (110 分)

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