Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
I am using a trial of reflect, and one of the features my team is hoping to use is the spot reflectors to create distant echoes. They sound great when I am stationary, however, I noticed that when I move there is a very fake bending of the echoes' pitch. I have tried tweaking settings and am seemingly unable to stop that from happening. Does anybody have any insight into this issue?
in General Discussion by Ryan B. (150 points)
(We also noticed this in the Wwise Audio Lab. The reflectors on the mountain do this; try using the "Hello!" shout while moving)
I think to stop this you change the speed of sound to be very fast I think around 34500 might help? I know even if the speed of sound is semi med and you have volumes everywhere they may cause a pitched ping pong effect sometimes.  If not then I am not sure. They may have a value in reflect that counts the listener when moving as "speed" and may be causing the effect you are describing but this would be the first I have heard of this.

best of luck.
-Jeff

Please sign-in or register to answer this question.

...