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Unworking sound bank For Limbo

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I am trying to integrate sound on my Wise 2017.0.2.6500 session, but I can only hear the originals sounds from the game when I am testing it. It seems like the busses are working fine because I can use effects on the existing sound that feature in the original session, but whenever I try to insert a new sound, using the existing event name and by removing the original sound, it still play when I launch Limbo. Why does it do that ?

asked Feb 7 in General Discussion by Alexandre N. (100 points)

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