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low latency in unity

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I'm testing out low latency settings for wwise unity and attempting to set uNumSamplesPerFrame = 256, as well as uNumRefillsVoice = 2. Doing that causes wwise to throw voice starvation errors in Unity immediately, before any audio plays (the audio is also garbled when it does play). Is this just not a possible setting for Unity (or wwise?) or is there some way I can get around those errors/problems? I'm backing off to 512, and or 256 + 4 on the refill setting to rectify currently.



asked Feb 20, 2018 in General Discussion by Kjolly (110 points)

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