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Calling Stop events of looping sounds - specifically in UE4.

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I've got a looping sound in Wwise which is set to loop infinitely. I have two separate events - one that simply plays the loop sound and other one just stops it.

I call the play event from Unreal Engine which works fine but when I call the stop event the sound doesn't stop. Doesn't work for 2D or 3D sounds.

Is it possible to call stop events on looping sounds? If not, is there a different/best practice way to stop looping sounds? (i.e less convoluted than setting volume to 0 and then destroying the object).
asked Mar 7 in General Discussion by Mirren MN (100 points)

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