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When using Unity, music is not working on Android, but works on other platforms

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Working on a project with Unity, using standard Wwise integration into Unity, so no special code changes.

Music is marked as a streaming asset in the Wwise project.  Nothing unique happening during pre-build/build processes.  Music works perfectly in the Unity Editor, stand alone windows builds, stand alone mac builds, and on iOS/iPhone/iPad devices, but is silent on android.  Also, all normal SFX audio plays perfectly on android, it's just the music that is missing.

Using Android Studio, opening up the APK, I see all all the correct wem and sound bank files located in assets/Audio/GeneratedSoundBanks/Android folder.

There are no assets or other errors occuring, anyone experience this or give tips for addressing this issue?
asked Mar 12 in General Discussion by Matthew L. (100 points)

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