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+3 投票
Working on a project with Unity, using standard Wwise integration into Unity, so no special code changes.

Music is marked as a streaming asset in the Wwise project.  Nothing unique happening during pre-build/build processes.  Music works perfectly in the Unity Editor, stand alone windows builds, stand alone mac builds, and on iOS/iPhone/iPad devices, but is silent on android.  Also, all normal SFX audio plays perfectly on android, it's just the music that is missing.

Using Android Studio, opening up the APK, I see all all the correct wem and sound bank files located in assets/Audio/GeneratedSoundBanks/Android folder.

There are no assets or other errors occuring, anyone experience this or give tips for addressing this issue?
分类:General Discussion | 用户: Matthew L. (130 分)
Hi Matthew,

I'm suffering from the same exact problem as you have described. Music doesn't play on android builds but sfx do play perfectly. on other platforms both music and sfx play with no problem.

Were you able to solve the issue at the end?
Hey Matthey and Dara, were you folks ever able to find a solution for this issue?
Having the exact same problem with Unity 2019.4.30 and Wwise 2019.2.3.7304.

Thanks in advance!

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