| What is the valid range of values that an AkGameObjectID can have in Wwise SDK 2017.X.X?
There was some confusion and a slight change of direction when listener ids initially became part of the game object id address space. The answer to your question depends on X.X. from 2017.1.1 the answer is 0x0-0xFFFFFFFFFFFFFFDF for example.
| In the Integration Details for Game Objects, however, it seems to tell a different story.
This resource is out of date and should be updated.
| Should we enforce this ID range in our engine code?
I'd strongly recommend it, I'd go lower than the current max for when they run out of space next i.e 0x0-0x7FFFFFFFFFFFFFFF is probably a reasonable max.