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How to execute Generate SoundBanks of UE4Editor on the command line

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I would like to automate the process of embedding the "Max Attenuation Radius" in the Event assets with Jenkins.
I know that Event assets will be updated when I generate .bnk, .json files and run "Generate Sound Banks..." on the build menu of the UE4 editor.
I also know that .bnk and .json files can be generated from the command line using WwiseCLI.
But I do not know how to execute "Generate Sound Bank" in the build menu of the UE4 editor on the command line.
Please tell me.
asked Mar 13 in General Discussion by Hirokazu S. (130 points)

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