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odd ducking in spatial audio volume transitions

0 votes
Just want to know if anyone can give me any info on how the cross-fade works from leaving a spatial audio volume. I have a spatial audio volume in a cabin that I spawn in. As soon as I step outside of the volume and into the outside reverb volume I get a massive duck in volume during the transition. But the odd thing is that if i spawn outside and walk in. the same transition is much smoother and acts as it should. It also only happens the first time I cross the threshold. Every time afterward seems to transition just fine. I would love to fix this as it is really jarring and I have no information on why this one volume would behave this way.
asked Mar 15, 2018 in General Discussion by Nate G. (100 points)

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