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Wwise Reflect Volume Snaping, Early Reflection fades and Portal Fades

0 votes
Hello,

Would be nice to see features like these in the future.

Spatial volume snaping - Basically through my experiments in Reflect I have found crossing between volumes to be very problematic at times unless the volumes are just right. I was wondering if there was a way to have the volumes snap together in the editor for UE4 and Unity? Not sure if this task is even possible at all. Overall just an easier way to handle, see and edit volumes.

Fade in/out of early reflections when they are enabled/disabled. Sometimes early reflections cut in and out so fast when LOS is lost.

Lastly the ability to change the Fade in/out curves on the portals between spatial volumes  

 

Thanks,

-Jeff
asked Mar 28, 2018 in Feature Requests by Jeff Brilhante (280 points)

1 Answer

0 votes

"Lastly the ability to change the Fade in/out curves on the portals between spatial volumes"

I really need this too. There's a way to achieve this behavior in the current version?

answered Apr 27, 2018 by Germano G. (170 points)
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