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Wwise soundbanks and Event Driven Loader crashing packaged UE4 projects

0 votes
After generating the Wwise soundbanks and implementing the audio events the project is running fine in editor. Our packaged build is crashing on startup and I have been able to trace it down to the Event Driven Loader, disabling the event driven loader in the project settings fixes the issue.

Are we doing something wrong or is there currently an issue with soundbanks and the event driven loader.

Unreal Engine version: 4.18.3
Wwise plugin version: 201720866

Thanks
asked Apr 4, 2018 in General Discussion by Cairan S. (100 points)
edited Apr 5, 2018 by Cairan S.

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