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0 votes
Hi,

I'm fairly new to Wwise, and I hit a wall trying to do the following: I have a simple music track, that cycles through the same four chords over and over again. I have a number of stingers (used as a sound effects for several events) in four versions each, fitting each chord. I want to be able to trigger an event from the game that will play the correct stinger for the current chord. I have split the music into over a 150 chunks inside a sequence, so it seemed to just be a matter of assigning the correct stinger versions for each trigger per segment.

The problem is that this is a lot of busywork when doing it by hand and will take hours. I was delighted to discover the existence of the multi editor, given that the stingers to assign repeat every 4 segments. Unfortunately the multi editor does not give me access to the stinger settings, even though the appear to be (de)activateable in the object property view. Is there something I'm missing, or is this just not possible? Alternatively it would be nice to be able to copy&paste the stingers from one segment to another, but this did not seem to work either...)

Many thanks for any input!

Chris
in General Discussion by Christian A. (100 points)

1 Answer

0 votes
Hi Chris

I don't know wether it is possible to access stingers through the multi editor somehow, but in the long I think you'd be better off setting the the right variation of the stinger from the game code using a switch. You can use event callbacks (https://www.audiokinetic.com/qa/674/how-to-use-event-callbacks-with-the-unity-integration) to set the switch correctly in time with the chord changes, using AkCallbackType.AK_MusicSyncBar (for synchronizing the changes to bars), AkCallbackType.AK_MusicSyncUserCue (for synchronizing to custom cues) or one of the similar callbacks.
by Tobias D. Nielsen (2.5k points)
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