Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
If you have multiple audio developers all working remotely on the same Wwise session, how does that work in terms of your SVN subversion? In other words, how does Wwise handle the updates to the game without overwriting each others work?
in General Discussion by Tom T. (190 points)

1 Answer

+1 vote

Hi Tom, 

The best way to work with Source Control (and that's true with internal and external work), is to split your project into as many Work Units as your project need. For example, in the Actor-Mixer Hierarchy, you may want to separate your structures into different work units (e.g. Weapons, Footsteps, Vehicles, etc.).

Also, if you have a lot of assets in a given category, say vehicles, you can create child work units for each vehicle. That way, somebody can work on 'Camaro' without conflicting with others working on different cars.

Hope that helps,

Simon  

by Simon A. (Audiokinetic) (3.6k points)
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