Hello,
I was just wondering if anyone has come across a better way when using AkAcousticPortal for them to be more granualar then Open or Closed? I am looking for a way to hook a float value for instance in UE4 so the audio will be gradually filtered rather then so abroupt. I was looking into RTPC's and this actually would not be a problem to sub an RTPC in instead of the global values but I have multiple portals for instance windows that you can peak into from around that house while the door is open closed or half way so I am not sure if this would work as planned eaither. when I was demoing this everything would be set by that portal open or closed, even if I was peaking through a window or another portal. So, I was wondering if anyone has come across a better solution or maybe even know of something I may be missing/overlooking with AkAcousticPortal to control the values of portals with spatial audio from a float value in UE4?
Thank you,
-Jeff