Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hey,

We are using Wwise with Unity 2017.3.0f3 and there seems to be something wrong with our event posting. On scene reload (finish the game then start from the beginning - a simple game with one level), we seem to be missing some events. These events are posted from animation events with a custom script using basically the following:

private void PlayAudio(string clip) {

AkSoundEngine.PostEvent(clip, gameObject);

}

After reloading the scene, it seems that only the event posted like this is missing (works on the first run). Are we doing something wrong or would anyone have idea what is going on with this? It works correctly in the editor but in standalone build, this problem occurs.

Thanks!
in General Discussion by Juzdabuzda (100 points)

Please sign-in or register to answer this question.

...