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Defining Ambience and Reverb Area Cube Demo

0 votes
Hi everyone

Im stuck on how to define a ambience and reverb area in cube demo.

Do i have to define in cube edit mode first?
Do i have to write the script in the code file of the selected map?

Is the same script to define ambience area and reverb area?

please somebody help me
asked May 12, 2018 in General Discussion by gerardo i. (100 points)

1 Answer

0 votes
For a reverb zone tutorial have a look at the video i added here: https://www.youtube.com/watch?v=aW8ZOJ23bGo&t
For ambience, we are a little bit limited with old tech and no spot emitters processes available. I have suggested a small solution via scripting an event per map here: https://www.youtube.com/watch?v=23rD0xNCEkg&t
For underwater environment this video may be useful: https://www.youtube.com/watch?v=RjLdD87yMcQ&t=
A written guide and audio assets to help each video can be found in the Youtube description of each video :)

NOTE: A new hierarchy structure has been added for the above guides that is very different to the downloaded default hierarchy. (see the playlist here for full details: https://www.youtube.com/playlist?list=PLwxDjxJeenFS7T8Q37JSRnLYylCb06UOI)
answered Sep 10, 2018 by Graham S. (650 points)
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