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0 votes
Usually in Unreal Engine when you build the Wwise banks it is stored in content/wwiseaudio/English(US), however recently it's started building it straight into content/wwiseaudio.

I'm currently sharing a project via source control and other teams will have the banks built to content/wwiseaudio/English(US), meaning that two different versions of the same bank are being built and the incorrect one may be used.

How do you change where Unreal builds the banks?

Thanks
in General Discussion by em (100 points)

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