Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
Hi all, i have been having trouble with loading the soundbank in ue4 once i have created it within Wwise. At the moment it gives me this error, which i am unsure of how to fix. The Wwise project was integrated properly, and gave no errors.

Any Help with this is appreciated

Thanks

LogAk: *** Loading Project ***
*** Importing SoundBank definition ***
Error: File missing or invalid:D:\Unreal Projects\BluePrintsFor3D\TempDefinitionFile.txt
Error: Stopping the process on error ( specify -ContinueOnError in the command line to continue on error )
Process completed successfully.
LogAk: Error: Wwise command-line failed with error 1.
in General Discussion by Chris W. (120 points)

1 Answer

+2 votes


The Wwise Picker needs to be used in UE4 (Window > Wwise) which will contain your Wwise events (if allocated within Wwise)

From within this Wwise picker, drag and drop the Wwise events into the UE4 content browser, then these events must be assigned to an Audiokinetic bank by double clicking on the event and assigning them to said bank (note this bank must be named exactly the same as it is in Wwise).


Hope this helps.

by Christopher F. (220 points)
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