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Hey everyone!

We're still evaluating Wwise Unreal 4 integration for our game, and we're wondering if there's any way of determining the actual length of the sound of an event we've posted. I understand that the actual sound being played is not known before posting the event (e.g. random containers involved). We're currently using UAkGameplayStatics::PostEvent for playing sounds, and that method returns the playing ID of the sound. Can we use that ID for getting the length of the actual sound?

Best regards,

Nick
分类:General Discussion | 用户: Nick P. (100 分)

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