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3D positioning only works on one channel, no attenuation

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Using Wwise 2017.2.2 with Unity 2017.3. Hitting a few weird issues with positioning I've never run into before:

For one thing, there's no attenuation. I've checked and re-checked my Wwise project to make sure that the sound is 3D positioned and has an attenuation curve. No matter how far I get from the source, nothing changes.

The other peculiar thing is that stereo 3D positioning only works on one side at a time. For example, if I have the object completely on my left side, and trigger the sound, it will sound like it's on my left. BUT if I have the object completely on my right side, the sound will play centered. which side it plays on is inconsistent; some objects are always right, some are always left.

 

edit: I've noticed that if I set the max distance on the attenuation to 10 or less I can get attenuation AND 3D positioning to work properly. I'd really love to not have to do that though
asked Jul 11 in General Discussion by Joe M. (120 points)

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