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Stop Wwise from queuing events when suspended?

0 votes

When our Unity-powered game loses window focus, Wwise suspends the sound engine, and no sound is heard. But when the window regains focus, we get a spamming of all of the sound events that were posted while the game was still running in the background.

  • Is there a way to tell Wwise not to suspend when focus is lost?
  • Or, a way to ignore posted events that occur when the focus is lost?
asked Jul 16, 2018 in General Discussion by Bob B. (130 points)

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