I have an issue with multiplayer RTPC's
Each time a vehicle is spawned in my game it takes control of the RTCP (RPM) over all other vehicles so I suspect I have set the RTPC globaly.
My question is (sorry if its a stupid one) how do I set it for each car separately? my current line of code is - AkSoundEngine.SetRTPCValue("RPM",engineRPM);
Sorted it... really simple. AkSoundEngine.SetRTPCValue("RPM",engineRPM, gameObject);
leaving this here incase it helps anyone else :)