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Multiplayer vehicle sounds

0 votes

I have an issue with multiplayer RTPC's

Each time a vehicle is spawned in my game it takes control of the RTCP (RPM) over all other vehicles so I suspect I have set the RTPC globaly.

My question is (sorry if its a stupid one) how do I set it for each car separately? my current line of code is -   AkSoundEngine.SetRTPCValue("RPM",engineRPM);

Many thanks


related to an answer for: Handling Multiplayer Sounds
asked Aug 31, 2018 in General Discussion by Pete R. (170 points)

1 Answer

0 votes

Sorted it... really simple.  AkSoundEngine.SetRTPCValue("RPM",engineRPM, gameObject);


leaving this here incase it helps anyone else :) 

answered Sep 3, 2018 by Pete R. (170 points)