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+1 vote
I have an event including a bunch of random containers.

I would like to post this event on a gameobject targeting to another game object, which means they must be heard exactly the same.

It means both gameobject must share the same random seed and need to seek to the same playing position in the stream.

I do not wanna implement it using SetMultiplePositions() for one single event, because I need to apply different effects to the sounds playing the same event in different position.

I wanna make sure is that right to use the overload of the PostEvent with last parameter of PlayingID?
in General Discussion by User 96899 (160 points)
edited by User 96899

1 Answer

0 votes
Hi, I'm having a similar predicament, did you resolve this?
by Matt sneakSounds (460 points)
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