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What are these new WwiseObjectReference files? [UnityIntegration]

0 votes
I just upgraded to the latest Wwise Unity Integration 2018.1.2.6762.1211. Either in this version or a recent one, WwiseObjectReference was created, which is a ScriptableObject. I don't fully understand how these files work, and see no explanation in the code comments nor any mention of them in the docs or forums. Is there anyone here who understands these files that I could talk to?
asked Oct 4, 2018 in General Discussion by gordon w. (100 points)

1 Answer

0 votes
Hey Gordon

Take this with a grain of salt, but generally the purpose of this and the other Wwise-something-Reference files seems to be to give access to all the
different objects in the Wwise project as Unity assets, which can be helpful in a number of ways. I think it was added to aid the WAAPI support added to the unity integration in 2018.1
They all contain the name of the object, and the ID, which means you now have a pretty accessible and stable way to reference these values, even if they change.
You can see these assets in Assets/Wwise/Resources.

Sorry if you were already aware of this ;-)

Kind Regards
Tobias
answered Oct 18, 2018 by Tobias D. Nielsen (2,450 points)
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