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0 投票
Hello dear community,

Scenario: 2 player split screen, one output device (e.g. TV)

i have looked through the Manual of Wwise ( https://www.audiokinetic.com/library/edge/?source=SDK&id=soundengine__listeners.html ), and i am kind of confused, since i dont know what they mean by the following:

"Everything related to multiple listeners is only available through game programmer implementation via the SDK. There are no special options in the Wwise authoring application to manage the in-game positioning of sources for multiple listeners"

Does this mean i have to set each and every parameter (every frame) like Position for both Listener and Sources manually in code? If so, that would render Wwise unusable for such a game.
Or does this just mean i cannot apply e.g. different attenuations for Listener A and B and stuff? (Which i hope)

I would rather not need to code a bunch of stuff to each and every event. :/

Also it would be awesome if for example Listener A (left screen-half) would be able to have panning from hard Left to Center, and respectively right screenhalf listener panning from Center to Right. But i guess this would take some effort..no clue how one would achieve that.

thank you very much for your help
分类:General Discussion | 用户: David Z. (150 分)

1个回答

+1 投票
 
已采纳
Hi David

It just means that the functionality made specifically to deal with multiple listeners is only accessible through the SDK.
By default both listeners will behave exactly how you are used to listeners behaving, there will just be two of them, and
they will be added together. You do have the possibility to set which listeners any individual sound goes to (for instance,
you can let the music play in a single listener, so it isn't doubled in volume), but other than that it's business as usual.

What you are looking for in terms of panning the listeners is described in your link under "Volume offset and spatialization".

Kind regards
Tobias
用户: Tobias D. Nielsen (2.5k 分)
采纳于 用户:David Z.
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