Hi Eirik
Take this with a grain of salt, since I haven't used the UE integration - but it seems
to me like you're trying to get the attenuation info from the actor instead of from the event,
which is where the info is. I'm guessing you need to connect "Sound event" to either "attach to component"
or directly to "get attenuation radius" if that is possible. Let me know if I'm mistaken.
Kind Regards
Tobias