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Soundbank fail to generate UE4 Mac

0 votes
Hello I have recently attempted to use the Wwise 2018.1.3.6784 integration with UE4.19 on Mac. the sound bank folder failed to appear in the content folder when the sound banks have been generated and I am given the following error message when attempting to generate the soundbank in UE4:

LogAk: Display: *** Importing SoundBank definition ***
Error: File missing or invalid:Y:\Documents\Unreal Projects\Wwise_2\TempDefinitionFile.txt
Error: Stopping the process on error ( specify -ContinueOnError in the command line to continue on error )
Process completed successfully.
LogAk: Error: Wwise command-line failed with error 1.
asked Nov 24, 2018 in General Discussion by Stephen O. (100 points)

1 Answer

0 votes
Hello Stephen thanks for reaching out, you should make sure that when you create a Soundbank and Event assets in Unreal Content Browser that you also assign the Events to the bank. To achieve that, you need to double click on the Audiokinetic Event in the Content Browser, that will open the Event's Generic Asset Editor window. In that window, select the right Soundbank asset by using the drop down under *Bank* > *Required Bank*. Hope this helps !
answered Nov 26, 2018 by Fabien B. (Audiokinetic) (12,860 points)
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