I just started testing moving a project from FMOD to Wwise and immediately ran into some annoying behavior. I opened a new and empty project in Wwise with default settings and changed nothing else as far as I know. Yet, all samples with clipping -- like the one pictured below -- play with a pop at each clipping point instead of just the usual distortion (distortion I don't mind and even want). What gives? FMOD has surprisingly incomplete Unity integration -- prompting a move to a new tool... but this, on the other hand, is just really dumbfounding. It makes me wonder if I'm missing something obvious, or is it that Wwise just wasn't meant to handle distortion like this? But, that just sounds too stupid to say so I must be missing something.
I've tried dumping the samples and re-importing them. Same results. Samples that don't clip play fine. All samples that clip play with pops.
Thanks Matt. We were able to reproduce. We will take a look. It appears the WAV file contains samples outside the valid range.Do you know which software was used to generate this WAV file?
Please note that this will not occur in the game. If you convert the file (using Convert... in Wwise ) then uncheck the Orignal button in the transport, you will notice the click disappear.