Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Hello, i'm having difficulties getting 3D positioning / spatialization to work in UE 4. The WWise plugin automatically registers and adds an AkComponent for the player (using the Player Camera Manager) and makes it a default listener and every tick sets it's position. I have another actor that has it's own AkComponent that on begin play posts an 3D looping event (a fireplace sound). WWise automatically is setting it's position. When i play the game i hear the regular 2D sounds posted using the player's ak component but i can't hear the sound coming from the previously mentioned actor. What am i missing? Thank you :)

 

Edit: I did a few more tests and for some reason i get the sound working when i start a remote connection. I can disconnect afterwards that the sounds will work fine until the next engine restart where i have to do remote connection again. Any idea what could be causing this?
in General Discussion by David P. (110 points)
edited by David P.

1 Answer

0 votes

Hey. I have a similar issue, where I need to set the default listener back to Player Camera Manager, but I don't know how to. Did you resolve your problem?

by Luka L. (140 points)
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