Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I want the 3D sound on one game object reduce according to the distance between the game object and my charactor. While the audio listener is on my 3rd view camera, which is not the same posion of the charactor. So I used an RTPC parameter call "dist_to_host" and set the "Bind to Built-In Parameter" property to "Distance". However, it didn't work. The 3D sound still reduce according to the distance between the game object and the camera (Audio Listener).

Does any one meet the same problem or know what i did wrong?

Willing to get help. Thanks a Lot.
in General Discussion by RUI W. (100 points)

Please sign-in or register to answer this question.

...