Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi everyone,

I use Unity 2018.1.7 and Wwise Unity Integration 2018.1.3.6784.1233.

I want to play some event on my default audio endpoint and some event on another audio endpoint. I see that is possible with AddSecondaryOutput() method but I don't ever find it in Unity. I see that it was brought back to Wwise Unity Integration 2017.1.5.6429.870 and I don't find any other changelog about this method.

I make some research on Wwise Unity Integration through Visual Studio recherche tool but I didn't find anything about AddSecondaryOutput().

I would know if it's normal or if I miss something. Or maybe there is another way to do what I want.

 

Thanks by advance!

Cheers!
in General Discussion by Stéphane P. (100 points)

Please sign-in or register to answer this question.

...