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How to check if a component is playing in Blueprints?

+1 vote

I'm curious if there is a Wwise equivalent of the UE4 audio and FMOD "IsPlaying" function for an AKComponent?

Or is there another way to check if a sound is currently playing?

Ex. "Only play the loop again if IsPlaying is false" and such.

Let me know.
asked Dec 19, 2018 in General Discussion by Alec Brady (480 points)

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