커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

0 투표
Hello,

I just finished a small independent game that will be released soon.

What is the benefit of registering?

Thank you for your answers

Theophile Demarcq
General Discussion Théophile Demarcq (1.9k 포인트) 로 부터

1 답변

+1 투표
 
우수 답변
Theophile,

There are three good reasons to register your project.  First is to have it in our system, so that when it launches (especially if you tell us that it's out), we can put it on our 'Powered by Wwise' games page.  Second, is that if your release is a commercial one, it is required to register it, since the License Agreement is part of the registration.  Even for a free license (budget under $150K and under 500 sounds), if your game is commercial, you must have a License Agreement in place.  Third is that this is the only way for us to get you a formal license key.  So for an official Starter License (free), the license key will let you jump from 200 sound limit to 500 sound limit.  For a larger game, this is the only way to get access to other platforms, removing the sound limit, trying out premium plug-ins and more.  

If your game is non-commercial and under 200 sounds, then you technically do NOT need to register it (our registration flow will actually tell you this if you choose those options), but they as I mentioned there's no way to get it into the gallery.

Hope that explains things,

Mike
Mike D. (Audiokinetic) (3.9k 포인트) 로 부터
선택됨 Théophile Demarcq 로 부터
Ok, great, thank you Mike D. for your answer.

The game is not out yet, but it should be released soon. I have already applied for a license in "Register my Project" but have not received anything yet. How long does it take? (The game will be sold $ 1 and there are less than 200 sounds)

What should I do next after obtaining this license?
Should it be included in the built or mentioned in credits?

Otherwise, I'm working on another project that is in its infancy. Currently, I do not know if this game will be marketed and what will be its budget (I do not think it will exceed $ 150K). So, can a saved project be modified at any time?

Thank you for your answers

Théophile Demarcq
Theophile - as you prepare your final build, check the crediting requirements here:  https://www.audiokinetic.com/resources/credits/.  Basically, the text line in your credits is the minimum  that you should do, and if you can put the logo in the credits as well, that's great.  For splash screens, don't worry about it unless you have other technologies displayed (like Havok, Unity, etc.)

I'll get on approving the project asap (it's a manual process, so I try to get to them once a day or so).  

Definitely don't release your project to the public if the license key is included.  You can remove the license key from your project with a click, if you do intend to release that to the public.  

For your next project, you can continue to prototype it without registering, but once it becomes more 'real' (beyond early concept and into a real pre-production), then definitely register it as well.  It never hurts!
Thank you Mike,

We are updating the credit requirements in the game credits.
Is it mandatory to have a Wwise splashscreen ? for the moment there is the studio and Unity splashscreens ?

"Definitely do not release your project to the public if the license key is included."
---> This is just for the Wwise project, right? It has nothing to do with the built, though?
Correct - the build won't have any license key information included in it.  You're all good there.  

If you just have a Unity full-screen splash, then you can omit the Wwise one.
Thank you for everything
...