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UE4 Wwise failed to load because module 'AudiokineticTools' could not be loaded.

+8 votes

"Plugin 'Wwise' failed to load because module 'AudiokineticTools' could not be loaded. There may be an operating system error or the module may not be properly set up."

I keep getting this error when trying to load a particular UE4 project. I'm running the most updated versions of Wwise and UE4 (6807 and UE4.21) and integrated Wwise into the project using the Wwise Launcher.

It doesn't happen when opening older projects that are running on UE4.19. Can anyone help with why this might be happening and how I can combat it?

asked Jan 20, 2019 in General Discussion by Henry F. (340 points)

2 Answers

0 votes

Same problem on macs.

MacOS 10.14.3, Xcode 10.1 on different macs.

Just try clean install UE 4.21.2, Wwise Launcher 2018.11.14.831, Wwise 2018.1.5.6835. And no luck.

Trying to download & open 'WwiseDemoGame' project or just integrate WwiseUEPlugin to clean project - same error message when UE opens project:

"Plugin 'Wwise' failed to load because module 'AudiokineticTools' could not be loaded.  There may be an operating system error or the module may not be properly set up."

Another our UE projects compiles with another kind of c++ plugins and works fine. But we try wwise - no luck.

Log from UE:

[2019.02.10-01.42.15:923][  0]LogMac: Warning: dlopen failed: dlopen(/Volumes/S1/Projects/UE/WwiseDemoGame/Plugins/Wwise/Binaries/Mac/UE4Editor-AudiokineticTools.dylib, 5): Library not loaded: @rpath/UE4Editor-MatineeToLevelSequence.dylib
  Referenced from: /Volumes/S1/Projects/UE/WwiseDemoGame/Plugins/Wwise/Binaries/Mac/UE4Editor-AudiokineticTools.dylib
  Reason: image not found
[2019.02.10-01.42.15:923][  0]LogModuleManager: Warning: ModuleManager: Unable to load module '/Volumes/S1/Projects/UE/WwiseDemoGame/Plugins/Wwise/Binaries/Mac/UE4Editor-AudiokineticTools.dylib' because the file couldn't be loaded by the OS.

 

answered Feb 9, 2019 by Anton G. (160 points)
0 votes

Hey Henry and Anton. 

How about this - Unreal Engine 4.21.2 failed integration because of AudiokineticTools

Do you find this helpful, or do you still get the problem?

answered Aug 17, 2020 by Mads Maretty S. (Audiokinetic) (38,720 points)
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