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akinitialier在初始化调用aksoundengine.init方法时出错,中断游戏进程。具体是调用AkSoundEnginePINVOKE.CSharp_Init方法时卡住,没有返回

0 votes
02-01 15:25:05.564: E/CRASH(6867): 	#32  il ........  at (wrapper managed-to-native) AkSoundEnginePINVOKE.CSharp_Init (intptr,intptr,intptr,intptr,intptr,intptr,uint) <IL 0x0002e, 0xffffffff>
02-01 15:25:05.564: E/CRASH(6867): 	#33  il 000000f0  at AkSoundEngine.Init (AkMemSettings,AkStreamMgrSettings,AkDeviceSettings,AkInitSettings,AkPlatformInitSettings,AkMusicSettings,uint) [0x00000] in e:\CustomShare\Main\Wwise2017\Wwise\Deployment\API\Generated\Android\AkSoundEngine_Android.cs:2331
02-01 15:25:05.564: E/CRASH(6867): 	#34  il 000005f3  at AkInitializer.Initialize () [0x000eb] in e:\CustomShare\Main\Wwise2017\Wwise\Deployment\Components\AkInitializer.cs:160
02-01 15:25:05.564: E/CRASH(6867): 	#35  il 0000004b  at AkInitializer.Awake () [0x00000] in e:\CustomShare\Main\Wwise2017\Wwise\Deployment\Components\AkInitializer.cs:109
02-01 15:25:05.564: E/CRASH(6867): 	#36  il 0000013b  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <IL 0x0001c, 0x0013b>
02-01 15:25:05.564: E/CRASH(6867): 	#37  il ........  at (wrapper managed-to-native) UnityEngine.GameObject.Internal_AddComponentWithType (System.Type) <IL 0x0002e, 0xffffffff>
02-01 15:25:05.564: E/CRASH(6867): 	#38  il 0000009c  at UnityEngine.GameObject.AddComponent (System.Type) [0x00003] in /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:382
02-01 15:25:05.564: E/CRASH(6867): 	#39  il 000000ab  at UnityEngine.GameObject.AddComponent<object> () [0x0000c] in /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:387
02-01 15:25:05.564: E/CRASH(6867): 	#40  il 00001f0b  at MyGameStart/<Start>c__Iterator0.MoveNext () [0x0046f] in E:\3dmy\code\client2017\Assets\MyGameStart.cs:429
02-01 15:25:05.565: E/CRASH(6867): 	#41  il 000001a3  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator,intptr) [0x00028] in /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17
02-01 15:25:05.565: E/CRASH(6867): 	#42  il 0000014f  at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) <IL 0x00022, 0x0014f>
asked Feb 1 in General Discussion by Lu S. (100 points)

1 Answer

0 votes
DllNotFoundException: Unable to load DLL 'AkSoundEngine': The specified module could not be found.
  at AkSoundEnginePINVOKE.CSharp_RegisterGameObjInternal_WithName (UInt64 jarg1, System.String jarg2) [0x00000] in <filename unknown>:0
  at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00000] in <filename unknown>:0
  at AkGameObj.Awake () [0x00000] in <filename unknown>:0
  at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <filename unknown>:0
  at GameMain.LuaManagerStart () [0x00000] in <filename unknown>:0
  at ResUpdate+<load>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.GameObject:AddComponent()

哥们,我的报这个错误怎么解决?交流方式QQ:115452661
answered Mar 7 by afd d. (220 points)
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