Hello,
I've been trying to build a project having the OculusSpatializer plugin for Android (actually an apk for Oculus Quest) and while I do have sound just fine, the plugin is not seen. I know it's not a problem in my Wwise project since it works just fine in the editor on Windows.
Is there any steps that are not told in the documentation for an android plugin?
I did put libOculusSpatializerWwise2018 on the DSP folder of the arm7 folder in Unity, I feel like it is actually seen because if I change the name of something like that I don't get sounds in the build anymore.
When I do adb logcat I see no errors.
It's also worth saying that it used to work with wwise 2017 and the 2017 integration.
Thanks for the help.