Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Wwise / Unity / Playmaker Integration

+1 vote
Hi All,

 

I'm trying to integrate Wwise into Unity (using Playmaker as I'm new at this!). I can get my audio to play in the Designer window & I can see tracks in the soundbank editor, although I'm not able to get them to the wwisepicker in unity. I also got these error messages, which I don't know how to interpret. Can anyone help? Thanks!

Wwise: Bank Load Failed
UnityEngine.Debug:LogError(

Object)
AkCallbackManager:PostCallbacks() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)
AkSoundEngineController:LateUpdate() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

Wwise: Load bank failed : incompatible bank version. Bank was generated with an older version of Wwise. The Bank version is 128 and the current SDK version is 132
UnityEngine.Debug:LogError(Object)
AkCallbackManager:PostCallbacks() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)
AkSoundEngineController:LateUpdate() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

Wwise: Load bank failed : incompatible bank version. Bank was generated with an older version of Wwise. The Bank version is 128 and the current SDK version is 132
UnityEngine.Debug:LogError(Object)
AkCallbackManager:PostCallbacks() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)
AkSoundEngineController:LateUpdate() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
asked Feb 12, 2019 in General Discussion by Matthew R. (130 points)

Please sign-in or register to answer this question.

...