Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Why can't Playmaker/Unity import Wwise or see my soundbanks?

+2 votes
Hi all,

 

I'm having one hell of a time incorporating Wwise into the Unity game I'm making with playmaker. I'm a sound designer trying to make my own game, so I'm basically stuck.

I found this workaround on Playmaker forum, but have no idea how to integrate / use it:

https://pastebin.com/CSVnbsUq

I've received these error messages from Unity:

Wwise: Bank Load Failed
UnityEngine.Debug:LogError(Object)
AkCallbackManager:PostCallbacks() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)
AkSoundEngineController:LateUpdate() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

Wwise: Load bank failed : incompatible bank version. Bank was generated with an older version of Wwise. The Bank version is 128 and the current SDK version is 132
UnityEngine.Debug:LogError(Object)
AkCallbackManager:PostCallbacks() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)
AkSoundEngineController:LateUpdate() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

Wwise: Load bank failed : incompatible bank version. Bank was generated with an older version of Wwise. The Bank version is 128 and the current SDK version is 132
UnityEngine.Debug:LogError(Object)
AkCallbackManager:PostCallbacks() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)
AkSoundEngineController:LateUpdate() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
asked Feb 12, 2019 in General Discussion by Matthew R. (130 points)

Please sign-in or register to answer this question.

...