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Using Wwise to fade music with Unity 2D

0 votes

All I'm trying to do is make it so that when a sprite moves from one corner of the screen to the other, music fades out and another fades in. I want these music tracks playing simultaneously, they just rise and fade with a volume and lowpass as the object moves.

I have the moving object, but I have no idea how to make the audio do that, and no tutorials I've been able to find help with that either.

Please let me know if you can think of a way that I can get this to work! Thank you.
asked Feb 26, 2019 in General Discussion by Joseph Nied (120 points)

1 Answer

0 votes
could you send RTPC based on say x coordinate or even better percentage across width? Assign that to your lowpass/volume and draw relevant curves
answered Mar 2, 2019 by damon i. (890 points)