I've just started working on an unreal project that has Wwise integrated. Up until now the wwise project hasn't been used, so we are facing a few issues that hadn't been noticed before.
The project seems to be integrated properly as Wwise Picker recognises all the events that are in the wwise project, but when I go to generate soundbanks within Unreal I get the error:
"SoundBank generation failed: see log for more information"
Within the log it has a series of errors saying that the soundbanks couldn't be located.
I then tried creating new UE and Wwise projects to test integrating them and discovered that within Project Settings>Plugins>Wwise there is a Soundbank Folder listed, but within my faulty project there is no such folder:
Is this possibly the reason, and how could I go about fixing this?